Hi, I'm Paul Marrable

Director of engineering at Electronic Arts, and founder of Flump Studios. Developer of the TIGA award nominated games, Horizon Shift, Hyper Bounce Blast and Horizon Shift '81.

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About Me

I am currently a director of engieering for Electronic Arts Southam. I also run an independent video game studio called Flump Studios and previously co-owned a small web design company called Plinx.

I have contributed to 8 AAA games, including F1 2020-2024, Grid Legends, and Dirt 5. Additionally, I provided post-release support for Dirt Rally 1 and 2.

As the founder and developer of Flump Studios, I have independently released 13 games, including notable titles such as Horizon Shift, Horizon Shift 81, Hyper Bounce Blast, and Super Killer Hornet Resurrection.

Over the past few years my professional career has mainly been focused on the racing companion app Racenet. Where I orginally led the backend development team as well as handling the visualisations for the F1 and WRC performance analysis tool. The Racenet service also provideds additional server support for the games, such as hosting and running the F1 leagues and WRC clubs features.

Recently we have switched focus to unannoucned project where I am leading a team of 11 enginners to create something pretty unique (that's all I can say).

I have been developing software and games for over 30 years and I have maintained a strong passion for software development. Over the years I have gained experience developing with many different languages and frameworks including... C, C++, C#, Javascript, Python, VB, Lua, Unreal(4 and 5) Unity 3D, HTML, CSS, SASS, AngularJS, ReactJS, ASP.Net, SQL, NoSql (Mongo mainly) and various other languages and frameworks. (C will always be my first love)

Within my current role I tend to work server side and my prefered stack is .NET 8 with EF and postgres. I also dabble in the front end, but this tends to be more around 3D rendering and visualisations, for this I like to use react with react three fiber. Some parts of my role require me to work within Unreal 4 and Unity3D.

As an indie game developer I have released games in 6502, C/C++, VB, Construct 2/3, Unity3D, XNA, Monogame. For my current project I am writring a custom engine in C with Raylib for engine rendering. The engine exports to a custom raycasting engine (based of anarch and SDL), Unreal 5 and OpenGl(For future dreamcast compatibility). I am also working on a series of free platform games called X-Ninja with my 7 year old son.

I live in Leamington Spa with my wife and 2 sons, I enjoy skateboarding, retro console programming, and running.

View CV

My Skills

C# .NET

92%

C99

85%

C++

75%

Javascript/React

88%

NOSQL

80%

SQL

82%

Unity 3D

85%

Unreal

87%

Product Reviews

“There’s no way around it, in my opinion. Horizon Shift 81 is a must have for any Switch owning SHMUP fan.”

9/10 - The Nintendo Nomad

“This is one of the best shoot 'em ups available on the Nintendo Switch”

(A-) – Defunct Games

“Overall, Horizon Shift ’81 is a great time. A unique, fast-paced shooter that oozes enthusiasm and passion”

Thumbs Up – Nintendo Life

“The arcade shooter inspired gameplay puts a fun twist on the classic genre that provides hours of pure, flashy entertainment. ”

8/10 – TheSixthAxis

“It’s half platformer, half shoot ‘em up. Isn’t that beautiful?”

Rock Paper Shotgun

“Hyper Bounce Blast has a ton of replay value and is super entertaining.”

—A rating Ubercrit

“Hyper Bounce Blast is Flump Studios’ latest love child. It mixes a whole lot of genres together in one crazy mashup and it’s surprisingly good at it as well.”

— 9/10 3rd Strike

“If you are an unwavering addict of shmup and bullet hell games or are simply curious with a streak of masochism, you need to check Horizon Shift out. Your search for space shooter heaven is over. This is the end of the line.”

— 9/10 Gamers Honest Truth

“Arcade nostalgia meets indie Innovation.”

— 9/10 Splash Games

“It features great music and fast paced gameplay. If you’re a fan of old-school arcade games, this is definitely one for you.”

— 8.5/10 Game Insider

Featured Portfolio

  • All
  • Web design
  • video Games
  • Tools & side projects

Horizon Shift '81

Video Game

Horizon Shift

Video game

QuiCache

Tools & side projects

CryptoLib

Tools & side projects

Plinx Chat

Tools & side projects

Flump Studios

Web Design

My Experience

May 2022 - Present

Director Of Engineering

I am currently leading a team of 11 engineers in the development of an innovative new application, while also overseeing the ongoing support and expansion of the Racenet product.

In terms of technology we are continuing to support the tech used on racenet with the addition of cross language microservices (Java, Scale, C#), Kafka, Pubnub, AWS, Cassandra, Cockroach Db and much more.

Electronic Arts
February 2020 - May 20222

Senior server engineer

As the server lead and architect for the Racenet companion app and website, I oversaw the development and maintenance of backend services for video games. Additionally, I designed and implemented client-side visualizations for the performance analysis tool.

In terms of technology, I utilized a diverse range of tools including Unity, Unreal Engine 4, .NET 5+, .NET Framework 4.x, REST and SOAP services (WCF), RabbitMQ, Dapper, ADO.NET, Entity Framework, Microservices framework, MongoDB, TeamCity, Octopus Deploy, and various others.

Codemasters
January 2019 - February 2020

Full stack web developer

API, Web app and website development. Working primarily with .NET Core 2+, Identity server, React with redux, and MSSQL with Entity FW core.

Listers
April 2016 - January 2019

Project lead and Full stack web developer

Project lead on Listers insurance sales web app, this was an internal tool used by each of the dealerships to handle insurance sales when customers purchase a vehicle. Working primarily with C# .NET and .NET Core, React, Umbraco and MSSQL with Entity FW Core and ADO.

IRESS
March 2017 - January - 2020

Business Owner

Plinx web design offers simple, out of the box, web solutions for individuals and companies looking for straight forward, affordable and beautiful web designs.

Plinx
January 2011 - Present

Video game developer

The running of Flump Studios involves the creation of video games, both solo and part of a small team. For our latest project we are using C# with Unity3D and .NET core for our online services, moving over from C# with XNA/Monogame to aid in development speed. For many years Flump Studios was my full time job, until my first son was born and decided I needed somethng more stable

Flump Studios
May 2005 - December 2010.

Co-Owner

Web design, mainly static static sites via dreamweaver and/or pure HTML/CSS/JS,Creation of small business desktop software with C++ and VB .Net and image creation and manipulation

Benesoz IT Solutions

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