Paul Marrable

Director of Engineering, Ventures

Personal Profile

Director of Engineering with over 15 years of experience spanning platform engineering, backend systems, live services, and game development. Currently lead engineering for the EA Sports Platform within EA Ventures, responsible for engineering strategy, architecture, platform delivery, AI adoption, and organisational leadership across backend and DevOps functions.

Known for building high-performing teams, delivering complex projects under demanding timelines, and aligning engineering execution with business objectives. Experienced in partnering with executives, product leaders, and technical stakeholders to deliver scalable platforms and innovative products.

Beyond my work on 10 AAA titles, including the F1, WRC, Grid, and Dirt franchises, I have released 15 independent video games through my own studio, Flump Studios.

Work Experience

Director of Engineering, Ventures - Electronic Arts

May 2022 - Present

Lead engineering for the EA Sports Platform within EA Ventures, a portfolio focused on creating innovative products and platforms beyond traditional game development. Responsible for engineering strategy, architecture, platform delivery, live operations, AI adoption, and organisational leadership across backend and DevOps functions. Partner with senior leadership, product teams, and stakeholders across EA Sports to deliver scalable platforms and accelerate the development of new ventures through lean, high-performing teams.

Senior Server Engineer - Codemasters

Feb 2020 - May 2022

As the server lead and architect for the Racenet companion app and website, I oversaw the development and maintenance of backend services for video games. Additionally, I designed and implemented client-side visualizations for the performance analysis tool.

In terms of technology, I utilized a diverse range of tools including Unity, Unreal Engine 4, .NET 5+, .NET Framework 4.x, REST and SOAP services (WCF), RabbitMQ, Dapper, ADO.NET, Entity Framework, Microservices framework, MongoDB, TeamCity, Octopus Deploy, and various others.

Project lead and full stack web developer - Listers

Jan 2019 - Feb 2020

Project lead on Listers insurance sales web app, this was an internal tool used by each of the dealerships to handle insurance sales when customers purchase a vehicle. Working primarily with C# .NET and .NET Core, React, Umbraco and MSSQL with Entity FW Core and ADO.

Full stack web developer - IRESS

Apr 2016 - Jan 2019

Web app, API, website design and development. Working primarily with C# .NET and .NET Core, React, AngularJs, Umbraco and MSsql with Entity FW Core and ADO.

Video Game Developer - Flump Studios

Jan 2011 - present

Design and developerment of independent video games, both solo and part of a small team. For my more recent projects I have been using Unity3D with C#, moving over from C# with XNA/Monogame to aid development speed. For many years Flump Studios was my full time job, until my first son was born and decided I needed something more stable.