Paul Marrable

Director of Engineering

Personal Profile

I am currently a director of engieering for Electronic Arts Southam. I also run an independent video game studio called Flump Studios and previously co-owned a small web design company called Plinx.

I have contributed to 8 AAA games, including F1 2020-2024, Grid Legends, and Dirt 5. Additionally, I provided post-release support for Dirt Rally 1 and 2.

As the founder and developer of Flump Studios, I have independently released 13 games, including notable titles such as Horizon Shift, Horizon Shift 81, Hyper Bounce Blast, and Super Killer Hornet Resurrection.

Work Experience

Director Of Engineering - Electronic Arts

May 2022- Present

I am currently leading a team of 11 engineers in the development of the new EA Sports App application, while also overseeing the ongoing support and expansion of the Racenet product.

In terms of technology we are continuing to support the tech used on racenet with the addition of cross language microservices (Java, C#), Kafka, Pubnub, AWS, Cassandra, Cockroach Db and much more.

Senior Server Engineer - Codemasters

Feb 2020 - May 2022

As the server lead and architect for the Racenet companion app and website, I oversaw the development and maintenance of backend services for video games. Additionally, I designed and implemented client-side visualizations for the performance analysis tool.

In terms of technology, I utilized a diverse range of tools including Unity, Unreal Engine 4, .NET 5+, .NET Framework 4.x, REST and SOAP services (WCF), RabbitMQ, Dapper, ADO.NET, Entity Framework, Microservices framework, MongoDB, TeamCity, Octopus Deploy, and various others.

Project lead and full stack web developer - Listers

Jan 2019 - Feb 2020

Project lead on Listers insurance sales web app, this was an internal tool used by each of the dealerships to handle insurance sales when customers purchase a vehicle. Working primarily with C# .NET and .NET Core, React, Umbraco and MSSQL with Entity FW Core and ADO.

Full stack web developer - IRESS

Apr 2016 - Jan 2019

Web app, API, website design and development. Working primarily with C# .NET and .NET Core, React, AngularJs, Umbraco and MSsql with Entity FW Core and ADO.

Video Game Developer - Flump Studios

Jan 2011 - present

Design and developerment of independent video games, both solo and part of a small team. For my more recent projects I have been using Unity3D with C#, moving over from C# with XNA/Monogame to aid development speed. For many years Flump Studios was my full time job, until my first son was born and decided I needed something more stable.

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