Director of Engineering, Ventures at Electronic Arts, and founder of Flump Studios. Developer of the TIGA award nominated games, Horizon Shift, Hyper Bounce Blast and Horizon Shift '81.
I am currently a Director of Engineering within EA Ventures at Electronic Arts, where I lead engineering for the EA Sports Platform and help drive the development of innovative products beyond traditional game development. Outside of EA, I run an independent game studio, Flump Studios, where I continue to explore my passion for building games and products from the ground up.
For several years my work centred on the racing companion app Racenet, where I led the backend development team and built the visualisations for the F1 and WRC performance analysis tools. Racenet also provides server support for the games themselves, such as hosting and running the F1 leagues and WRC clubs features.
More recently my role has shifted away from hands-on engineering and towards leadership. I now lead engineering for the EA Sports platform inside our Ventures department — a portfolio focused on creating innovative products and platforms beyond traditional game development. I'm responsible for engineering strategy, architecture, platform delivery and live operations, as well as driving AI adoption across our backend and DevOps functions, partnering closely with senior leadership, product teams and stakeholders across EA Sports to deliver scalable platforms and accelerate the development of new ventures.
The bulk of my role is now people, direction, and AI enablement rather than code: hiring, mentoring, architecture, building strong cross-team relationships, and fostering the culture that keeps teams healthy and effective. I've led engineering organisations of up to 20 people and currently head a smaller, focused team. A key part of my role is helping engineers adopt AI safely and pragmatically, enabling the team to move faster, reduce routine effort, and maintain a high rate of delivery without sacrificing quality or security.
I have contributed to 10 AAA games, including F1 2020-2025, WRC, Grid Legends, and Dirt 5. Additionally, I provided post-release support for Dirt Rally 1 and 2.
As the founder and developer of Flump Studios, I have independently released 15 games, including notable titles such as Horizon Shift, Horizon Shift 81, Hyper Bounce Blast, Super Killer Hornet Resurrection and Ruyn.
I live in Leamington Spa with my wife and 2 sons, I enjoy skateboarding, retro console programming, and running.
“There’s no way around it, in my opinion. Horizon Shift 81 is a must have for any Switch owning SHMUP fan.”
—9/10 - The Nintendo Nomad
“This is one of the best shoot 'em ups available on the Nintendo Switch”
—(A-) – Defunct Games
“Overall, Horizon Shift ’81 is a great time. A unique, fast-paced shooter that oozes enthusiasm and passion”
—Thumbs Up – Nintendo Life
“The arcade shooter inspired gameplay puts a fun twist on the classic genre that provides hours of pure, flashy entertainment. ”
—8/10 – TheSixthAxis
“It’s half platformer, half shoot ‘em up. Isn’t that beautiful?”
—Rock Paper Shotgun
“Hyper Bounce Blast has a ton of replay value and is super entertaining.”
—A rating Ubercrit
“Hyper Bounce Blast is Flump Studios’ latest love child. It mixes a whole lot of genres together in one crazy mashup and it’s surprisingly good at it as well.”
— 9/10 3rd Strike
“If you are an unwavering addict of shmup and bullet hell games or are simply curious with a streak of masochism, you need to check Horizon Shift out. Your search for space shooter heaven is over. This is the end of the line.”
— 9/10 Gamers Honest Truth
“Arcade nostalgia meets indie Innovation.”
— 9/10 Splash Games
“It features great music and fast paced gameplay. If you’re a fan of old-school arcade games, this is definitely one for you.”
— 8.5/10 Game Insider
Lead engineering for EA Ventures, a portfolio focused on creating innovative products and platforms beyond traditional game development. Responsible for engineering strategy, architecture, platform delivery, live operations, AI adoption, and organisational leadership across backend and DevOps functions. Partner with senior leadership, product teams, and stakeholders across EA Sports to deliver scalable platforms and accelerate the development of new ventures through lean, high-performing teams.
Electronic Arts
As the server lead and architect for the Racenet companion app and website, I oversaw the development and
maintenance of backend services for video games. Additionally, I designed and implemented client-side
visualizations for the performance analysis tool.
In terms of technology, I utilized a diverse range of tools including Unity, Unreal Engine 4, .NET 5+,
.NET Framework 4.x, REST and SOAP services (WCF), RabbitMQ, Dapper, ADO.NET, Entity Framework,
Microservices framework, MongoDB, TeamCity, Octopus Deploy, and various others.
API, Web app and website development. Working primarily with .NET Core 2+, Identity server, React with redux, and MSSQL with Entity FW core.
ListersProject lead on Listers insurance sales web app, this was an internal tool used by each of the dealerships to handle insurance sales when customers purchase a vehicle. Working primarily with C# .NET and .NET Core, React, Umbraco and MSSQL with Entity FW Core and ADO.
IRESSPlinx web design offers simple, out of the box, web solutions for individuals and companies looking for straight forward, affordable and beautiful web designs.
PlinxThe running of Flump Studios involves the creation of video games, both solo and part of a small team. For our latest project we are using C# with Unity3D and .NET core for our online services, moving over from C# with XNA/Monogame to aid in development speed. For many years Flump Studios was my full time job, until my first son was born and decided I needed somethng more stable
Flump StudiosWeb design, mainly static static sites via dreamweaver and/or pure HTML/CSS/JS,Creation of small business desktop software with C++ and VB .Net and image creation and manipulation
Benesoz IT Solutions